Learning light transport the reinforced way. Randomization of number theoretic methods for multiple integration. Robert Cook, Thomas Porter, and Loren Carpenter.Robert Cook, Loren Carpenter, and Edwin Catmull.In Proceedings of the SIGGRAPH Tech Talks. Ray differentials and multiresolution geometry caching for distribution ray tracing in complex scenes. Per Christensen, David Laur, Julian Fong, Wayne Wooten, and Dana Batali.Multiresolution radiosity caching for global illumination in movies. Per Christensen, George Harker, Jonathan Shade, Brenden Schubert, and Dana Batali.In Proceedings of the IEEE Symposium on Interactive Ray Tracing. Per Christensen, Julian Fong, David Laur, and Dana Batali.Approximate Reflectance Profiles for Efficient Subsurface Scattering. Proceedings of the Eurographics Symposium on Rendering Techniques, 133-141. An irradiance atlas for global illumination in complex production scenes. Practical and controllable subsurface scattering for production path tracing. ![]() Matt Jen-Yuan Chiang, Peter Kutz, and Brent Burley.Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder. Chakravarty Chaitanya, Anton Kaplanyan, Christoph Schied, Marco Salvi, Aaron Lefohn, Derek Nowrouzezahrai, and Timo Aila. ![]() Recursively generated B-spline surfaces on arbitrary topological meshes. Ptex: Per-face texture mapping for production rendering. In the Physically Based Shading in Theory and Practice SIGGRAPH Course. Extending the disney BRDF to a BSDF with integrated subsurface scattering. Dynamic ambient occlusion and indirect lighting. A review of image denoising algorithms, with a new one.
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